C0/CA7C Random Encounter C0/CC6D (0..255) C2/007C Random Number between Index X and Accumulator C2/00D2 Multiply $2A (16-bit) by $2C (16-bit) and store in $2E (32-bit). C2/00F1 Multiply $24 (8-bit) by $25 (8-bit) and store in $26 (16-bit) C2/010C Divide $7CB7 by $7CB9, check for remainder) C2/01B1 Multiply by 256 C2/01B2 Multiply by 128 C2/01B3 Multiply by 64 C2/01B4 Multiply by 32 C2/01B5 Multiply by 16 C2/01B6 Multiply by 8 C2/01B7 Multiply by 4 C2/01B8 Multiply by 2 C2/01BA Divide by 256 C2/01BB Divide by 128 C2/01BC Divide by 64 C2/01BD Divide by 32 C2/01BE Divide by 16 C2/01BF Divide by 8 C2/01C0 Divide by 4 C2/01C1 Divide by 2 C2/01C3 Count number of set bits in 8-bit accumulator, store in X C2/01E0 X = X + 128 C2/01EC $32 = A * 128 C2/0248 Strength = Str + Str bonus (Power Song), Lvl = Lvl + Lvl Bonus (Hero Song) C2/02A2 (0..99) C2/0324 Cast Spell?? C2/0632 Item Command C2/0767 Row Command?? C2/0791 Defend Command C2/07A4 Fight Command C2/07A9 Guard Command C2/07AE Kick Command C2/07CF BuildUp Command C2/0814 Steal Subroutine C2/090B Mantra Command C2/0933 Escape Command C2/094E Steal Command C2/096F Capture Command C2/0990 Jump Command C2/0AA4 Dragon Sword Command C2/0ADC Smoke Command C2/0AFA Image Command C2/0B4E Throw Command C2/0B6F SwordSlap Command C2/0B7A GilToss Command C2/0B9B Slash Command C2/0BBF Animals Command C2/0C67 Aim Command C2/0C6F X-Fight Command C2/0DA2 Observe Command C2/0DC3 Analyze Command C2/0DE4 Conjure Command C2/0EE0 Tame Command C2/0EFE Control Command C2/0F1F Catch Command C2/0F40 Release Command C2/1125 Combine Command C2/1169 Pray Command C2/118A Revive Command C2/11B2 Terrain Command C2/125E Hide Command C2/12B3 Show Command C2/1306 Flirt C2/1333 Dance Command C2/16FA Display Message C2/1C9A Make Berserk ability have Berserk Status C2/2482 ATB increase C2/313B Load Monster AI parameters? C2/334D Choose One of Three Random Attacks (FD AI Script) C2/33EC Set Target routine C2/4F7A Encounter Type (Back attack or Pre-emptive) C2/5674 Item Drop C2/60A3 Summon Subroutine C2/6163 Haste or Slow Modifier C2/6870 Attack type 01h (Monster Fight) C2/6898 Attack type 02h (Monster Specialty) C2/68E2 Attack type 03h (Magic Sword Level 1) C2/68F7 Attack type 04h (Magic Sword Level 2) C2/690C Attack type 05h (Magic Sword Level 3) C2/6921 Attack type 06h (Magic attack) C2/694A Attack type 07h (Gravity) C2/6971 Attack type 08h (Flare) C2/6993 Attack type 09h (Random) C2/69B5 Attack type 0Ah (Physical Magic) C2/69DB Attack type 0Bh (Level Based Damage) C2/6A07 Attack type 0Ch (HP Leak) C2/6A3C Attack type 0Dh (Drain) C2/6A65 Attack type 0Eh (Psyche) C2/6A76 Attack type 0Fh (Reduce HP to Critical) C2/6A81 Attack type 10h (Heal) C2/6A8E Attack type 11h (Fully Heal) C2/6AC4 Attack type 12h (Status Effect 1) C2/6ACF Attack type 13h (Status Effect 2) C2/6ADD Attack type 14h (Status Effect 3) C2/6AEB Attack type 15h (Status Effect 1 Toggle) C2/6AF6 Attack type 16h (Status Effect 3, Mutually exclusive statuses)) C2/6B01 Attack type 17h (Status Effect 1, Life2 to Undead) C2/6B32 Attack type 18h (Kill, Miss vs. Heavy) C2/6B35 Attack type 19h (Remove Statuses) C2/6B52 Attack type 1Ah (Revive) C2/6B7D Attack type 1Bh (Drain to party) C2/6BFC Attack type 1Ch (Grant Elemental Absorption, Immunity, or Weakness) C2/6C17 Attack type 1Dh (Scan) C2/6CE4 Attack type 1Eh (Drag) C2/6CEF Attack type 1Fh (Void) C2/6D2E Attack type 20h (Exit) C2/6D4B Attack type 21h (Reset) C2/6D5B Attack type 22h (Quick) C2/6D83 Attack type 23h (Earth Wall) C2/6DAB Attack type 24h (Potions) C2/6DB4 Attack type 25h (Ethers) C2/6DBD Attack type 26h (Full Heal) C2/6DD7 Attack type 27h (Status Effects) C2/6DED Attack type 28h (Ignore Defense) C2/6E12 Attack type 29h (Kill, not Heavy) C2/6E2D Attack type 2Ah (% on Max HP) C2/6E4C Attack type 2Bh (Damage % on Attacker Current HP) C2/6E5E Attack type 2Ch (50/50 chance of Status 1 or Status 2) C2/6E72 Attack type 2Dh (Ground Attack) C2/6E9B Attack type 2Eh (Reaper's Sword) C2/6EB1 Attack type 2Fh (Not Used?) C2/6EBC Attack type 30h (Fists) C2/6EE1 Attack Type 31h (Swords) C2/6F1E Attack Type 32h (Knives) C2/6F58 Attack Type 33h (Spears) C2/6F84 Attack Type 34h (Axes) C2/6FA8 Attack Type 35h (Bows) C2/6FC9 Attack Type 36h (Bows with Elemental) C2/6FF9 Attack Type 37h (Katanas) C2/7020 Attack Type 38h (Whips) C2/703E Attack Type 39h (Bells) C2/7053 Attack Type 3Ah (Long Reach Axes) C2/7074 Attack Type 3Bh (Rods) C2/709D Attack Type 3Ch (Rune Weapons) C2/70C4 Attack Type 3Dh (Death Claw) C2/70DB Attack Type 3Eh (Failure) C2/70EC Attack Type 3Fh (Zombie Breath) C2/7119 Attack type 40h (Change Row) C2/7134 Attack type 41h (Unused??) C2/7140 Attack type 42h (Heal HP & Status) C2/7150 Attack type 43h (Steal) C2/71B9 Attack type 44h (Escape) C2/71D7 Attack type 45h (Throw) C2/71F5 Attack type 46h (GilToss) C2/71FB Attack type 47h (Tame) C2/720D Attack type 48h (Catch) C2/7255 Attack type 49h (Flirt, Lilith Rod) C2/7266 Attack type 4Bh (L5 Doom) C2/728D Attack type 4Ch (L2 Old) C2/729B Attack type 4Dh (L4 Qrter) C2/72B2 Attack type 4Eh (L3 Flare) C2/72DB Attack type 4Fh (Spirit) C2/7300 Attack type 50h (Goblin Punch) C2/7319 Attack type 51h (Modify Level or Defense) C2/735E Attack type 52h (Mucus) C2/7379 Attack type 53h (Damage % MP) C2/7384 Attack type 54h (Damage = Max HP - Current HP) C2/738F Attack type 55h (Fusion) C2/7398 Attack type 56h (Unused?) C2/73A3 Attack type 57h (HP Leak + Status) C2/73C0 Attack type 58h (Mind Blast) C2/73F0 Attack type 59h (Giant Drink) C2/7407 Attack type 5Ah (White Wind) C2/740E Attack type 5Bh (Unused??) C2/7419 Attack type 5Ch (Hug) C2/7427 Attack type 5Dh (Dance of the Dead, Zombie Powder) C2/743D Attack type 5Eh (Song magic) C2/745C Attack type 5Fh (Requiem) C2/7476 Attack type 60h (]Item) C2/7562 Attack type 61h (Stalker Attacker) C2/7662 Attack type 62h (Byblos Attack) C2/76CE Attack type 63h (Grand Cross) C2/7774 Attack type 64h (Chicken Knife) C2/77A4 Attack type 65h (Interceptor Rocket) C2/77B6 Attack type 66h (Targetting) C2/77D3 Attack type 67h (Pull) C2/77E0 Attack type 68h (Terminate) C2/77E9 Attack type 69h (Control) C2/78BC Attack type 6Ah (]Item) C2/78DD Attack type 6Bh (Grant Immunity or Creature Type) C2/78EE Attack type 6Ch (Strong vs. Creature Type) C2/78FA Attack type 6Dh (Vampire) C2/791B Attack type 6Eh (Brave Blade) C2/794D Attack type 6Fh (Strong Fight) C2/7964 Attack type 70h (Wormhole) C2/7AD9 Attack type 72h (Bows Strong vs. Creature) C2/7AFA Attack type 73h (Spears Strong vs. Creature) C2/7B1E Attack type 7Fh (No Action) C2/7C0D Hit = Attacker Level + Hit - Target Level, Evade = Magic Evade C2/7C3B Hit = 1st Parameter, Evade = Evade C2/7C47 Hit = 100, Evade = Evade C2/7C53 Hit = 100, Evade = Evade/2 C2/7C60 Hit = 1st Parameter, Evade = Evade C2/7C6C Hit = 1st Parameter, Evade = Evade/2 C2/7C79 Hit = 1st Paramter, Evade = Magic Evade C2/7C85 Steal Success Determination C2/7C97 Aegis Shield Check C2/7CC3 Multitargetting effect on Hit% C2/7CFC Check for Evade, Weapon Block or Elf Cape C2/7D7F Sword Dance Up Modifier C2/7D8B Target Status Effect Modifiers to Magical Hit% C2/7DAC Target Status Effect Modifiers to Physical Hit% C2/7DD1 Attacker Status Effect Modifiers to Physical Hit% C2/7DE2 Check for Target Image to Miss C2/7DF1 Check for Void to Miss C2/7E03 Check for Target Float to Miss C2/7E12 Hit Determination for status C2/7E23 Hit Determination for physical? C2/7E5B Creature Type Hit Determination C2/7E67 Hit if Target Level = Multiple of Parameter 1 C2/7E81 Hit Determination for Magic, Autohit Party C2/7EBE Hit Determination for physical C2/7EF6 Hit Determination for Magic C2/7F1B Hit Determination for physical Magic C2/7F30 Magic damage formula C2/7F6A Flare Magic damage formula C2/7FA7 Random Magic damage formula C2/7FC2 Physical magic damage formula C2/7FFC Swords damage formula C2/803E Fists damage formula C2/80D4 Knives damage formula C2/812B Axes damage formula C2/816F Bells damage formula C2/81CB Rods damage formula C2/8205 Level based damage formula C2/8227 Monster damage formula C2/8252 Healing damage formula C2/8261 damage formula? C2/8299 Throw damage formula C2/830A GilToss damage formula C2/8366 Multitargetting Modifications to Damage C2/839B Back Row Modifications to Damage C2/83BD Command Modifiers to Damage C2/8430 Double Grip Modifiers to Damage C2/8452 Check for Jump? C2/8467 Bonus to Attack and M, Costing MP C2/84AF Specialy Effect Modifier to damage C2/84CF Medicine modifier to damage C2/84DD Creature type modifier to damage C2/84F3 Target Status Effect Modifiers to Magic Damage C2/8512 Target Status Effect Modifiers to Damage C2/8533 Attacker Status Effect Modifiers to Damage C2/855D Bonus if Equal Level Damage formula C2/8577 Brave Blade Damage formula C2/85AD Goblin Punch Damage formula C2/85F1 Strong Fight Damage formula C2/8626 Chicken Knife Damage formula C2/866D Magic Element Up Modifers C2/8684 Magic Sword Modifiers C2/8734 Attack Element Modifiers C2/876E Magic Attack Element Modifiers C2/87B5 Magic Attack Element Modifiers (ii)? C2/87DF Check for Critical Hit C2/87F9 Check Creature type for Critical Hit C2/8811 Calculate Final Damage C2/8874 Gravity Attack Damage C2/88C1 Heal or Damage Undead C2/88DE Full Heal or Reduce HP to Critical for Undead C2/88FD Reduce HP to critical Damage C2/8926 Magic Sword Drain C2/8946 Magic Sword Psyche C2/8985 Psyche C2/89F7 Fully Heal MP C2/8A05 Calculate Magic Final Damage C2/8A43 Calculate Damage from % of Target Max HP C2/8A9D Calculate Damage from % of Attacker Current HP C2/8AEC Calculate Damage from % of Target Current MP C2/8B33 Calculate Damage = Attacker Max HP - Attacker Current HP C2/8B4D Calculate Damage = Target Max HP / 2 C2/8B7D Status Effect Duration Determination C2/8BCF Apply Magic Sword Status Effects C2/8BF9 Apply Bow Status Effects C2/8C2F Apply Monster Specialty Effects C2/8CAC Apply Status Effect 1 C2/8D2E Apply Status Effect 2 C2/8DCB Apply Status Effect 3 C2/8E05 Apply Status Effect 4 C2/8E25 Toggle Status Effect 1 C2/8E3A Apply Flirt, miss if Heavy C2/8E51 Apply Status Effect 3, Mutually exclusive Statuses C2/8EB6 Remove Status 1 C2/8F11 Remove Status 2 C2/8F6E Remove Status 3 C2/8F82 Kill target, miss if Heavy C2/8FAA Revive Target C2/902B Apply Status 1 to Target, bypass Status Immunity C2/9039 Apply Status 2 to Target, bypass Status Immunity C2/90CD Apply Status 3 to Target, bypass Status Immunity C2/90DB Apply Status 1 to Attacker, bypass Status Immunity C2/90E9 Remove Magic Sword Effects C2/9101 Change Target Row C2/9117 Move Target to Front Row C2/9122 Move Attacker to Back Row C2/91D1 Toggle Status 4 on Target C2/91E7 Grant Creature Type C2/91F2 Grant Status 1 Immunity C2/91FD Grant Magic Element Up C2/912D Defense & Magic Defense = Half C2/9136 Level = Half C2/9143 Add to Level C2/9153 Subtract from Level C2/9163 Double Max HP C2/9197 Increase Monster Attack C2/91B4 Increase Target Defense and Magic Defense C2/9208 Steal Subroutine C2/92A5 Poison Status Effect C2/938F Lose one Image C2/93F8 Subtract Defense from Damage, Store in $7B69 C2/940A Multipy Net Damage by M C2/964D Cover? Final Fantasy V is Copyright Square This document was created by InstructrTrepe, Copyright 2004. For feedback, questions, comments etc. you can either e-mail instructrtrepe@hotmail.com or post at the GameFAQ FFV SNES message boards at www.gamefaqs.com